Beta testing
Digimon Elysium Next Beta: What We Know About the Delayed Card Game
Digimon Elysium's troubled beta and ongoing delays leave fans wondering when the next test phase will arrive for the digital card game.
Digimon fans waiting for the next beta of Digimon Elysium face an uncertain timeline as Bandai’s ambitious digital card game remains stuck in development hell. After a disastrous closed beta test in August 2025 revealed fundamental problems with the game’s design, the development team has been forced into extensive revisions with no clear release window in sight.
The situation echoes the painful four-year wait for Digimon Survive, and the community fears history is repeating itself. While Bandai has shown a redesigned battle screen and promised improvements, players searching for information about the Digimon Elysium next beta have found only vague reassurances and no concrete dates.
The Failed First Beta Test
Bandai opened applications for a closed beta test in July 2025, selecting 10,000 players to access Digimon Elysium when it launched on August 7th, 2025. This was the community’s first real look at what was supposed to be the Digimon answer to Yu-Gi-Oh! Master Duel—a polished digital client for the thriving physical Digimon card game.
Instead, the beta revealed a game that wasn’t ready for public testing. The user interface failed to translate the complex physical card game to mobile screens effectively. Card text appeared tiny and unreadable, effects were squeezed into cramped boxes, and the battle area became a disorganized mess with tamers and Digimon mixed together confusingly.
Performance issues compounded the interface problems. Players reported significant input lag where swiping to play cards wouldn’t register—a critical flaw in a game where action order matters. The game ran at approximately 15 frames per second, creating a sluggish, unresponsive experience that made strategic play difficult.
Matchmaking proved completely broken during the beta period. Players found themselves matched against the same opponent multiple times consecutively or paired with competitors at vastly different skill levels. The deck-building interface was so confusing that many testers gave up and stuck with pre-built decks rather than create their own strategies.
The 10-Card Field Limit Controversy
The most controversial decision in the Digimon Elysium beta was a fundamental rule change that sparked immediate community backlash. In the physical Digimon card game, players face no hard limit on how many Digimon or tamers they can field simultaneously. Players can flood the board with low-level Digimon, and entire deck archetypes like D-Reaper or security control builds depend on maintaining large board states.
Digimon Elysium imposed a maximum of 10 cards on the field at any time. When players attempted to play an 11th card, they were forced to trash an existing card. This restriction completely invalidated popular deck strategies and fundamentally altered how the game played.
The community argued that launching with this limitation would produce a watered-down, compromised version of the card game that existed only because of poor mobile design choices. Players who had invested in physical cards for specific strategies found their decks unplayable in the digital version.
Bandai’s Response and Development Hell
In September 2025, Bandai published a closed beta test survey report that publicly acknowledged the negative feedback. The company admitted the UI was inadequate, deck building was too difficult, animations were too long with no skip option, and matchmaking was broken. Critically, Bandai acknowledged the field size controversy and announced revisions that went “beyond what they had originally planned.”
The response included a commitment to completely redesign the battle screen and UI to accommodate more cards and fix the game’s pacing issues. While the community appreciated a developer actually listening to feedback, this announcement confirmed that Digimon Elysium had entered development hell. Redesigning core UI and battle systems from the ground up isn’t a quick process—it requires tearing apart existing work and starting over.
The Development Structure Problem
Understanding why Digimon Elysium launched in such poor condition requires examining who’s actually making the game. Digimon Elysium isn’t being developed by Bandai Namco Entertainment—the dedicated video game division responsible for polished titles like Elden Ring, Tekken, and Dragon Ball Sparking Zero.
Instead, the game is being developed under the Bandai Card Games brand, specifically by the Card Business Department historically known as Carddass. This division specializes in physical toys, trading cards, and vending machines. They produce the physical Digimon card game, One Piece card game, and Dragon Ball Super card game. While excellent at physical products, Carddass is not a video game studio.
Building a complex multiplayer cross-platform digital card game requires specialized expertise in server architecture, matchmaking algorithms, mobile optimization, and UI design. When a physical card division attempts to build a digital game in-house or outsources to a smaller mobile developer, the result is often exactly what happened with Elysium—a great concept with poor execution.
The contrast with other Bandai properties is stark. Yu-Gi-Oh! Master Duel was built by Konami’s dedicated digital entertainment division and became a worldwide phenomenon. In October 2025, Bandai Namco Entertainment released Digimon Story: Time Stranger for consoles and PC to critical acclaim, proving that dedicated game studios can produce excellent Digimon games. Elysium remains trapped in the Carddass division, struggling with basic technical issues.
The community also fears a repeat of Zenonzard, Bandai’s previous ambitious digital card game with AI features that ultimately failed and shut down despite initial hype.
March 2026 Digimon Con Update
At Digimon Con in March 2026, fans desperately hoped for concrete information about the Digimon Elysium next beta, including bug fixes, the improved UI, and most importantly, a release date. Bandai provided an update, but not the one the community wanted.
The presentation showcased a redesigned battle screen that appeared better than the beta version. Bandai announced that player-versus-player matches with friends would be coming and confirmed work on expanded language support. However, the update included no release date—not even a rough timeframe.
The development team stated: “The entire development team is working hard on development and revisions, so that you can play the Digimon card game online more comfortably and enjoyably. So, we would appreciate it if you could wait a little longer.”
The vague reassurance left the community exhausted and disappointed. The lack of any concrete timeline suggests the revisions are more extensive than initially indicated, and no second beta test has been scheduled or announced.
The Cross-Media Strategy Falling Apart
Digimon Elysium was conceived as part of an ambitious cross-media project. In early 2024, Bandai launched Digimon Liberator, a web novel and manga series set inside a virtual reality metaverse called Lacuna. Characters like Shoto Kazama and Kanata Hondo use full-dive VR headsets to play the Digimon card game, battling alongside characters like Futrem and Voln Drugnar with partner Digimon like Gemmon.
The concept was brilliant: Digimon Elysium would be the real-world version of Lacuna. Players would download the app on iOS or Android and step into the same digital space as the manga characters. The manga would build hype for the game, and the game would let players experience the manga’s world firsthand.
When Bandai trademarked Digimon Elysium in March 2025 and announced it at Digimon Con, the physical card game was thriving and the Liberator manga was releasing new chapters every two weeks. The digital client seemed imminent, and the synergy between media properties appeared poised for success.
Instead, the strategy is falling apart. The Digimon Liberator manga continues releasing chapters and advancing its story while the game that was supposed to complement it remains nowhere to be found. Players worry that by the time Elysium actually launches, all the hype will have dissipated. They fear the game will release with the same performance issues from the beta and, like Zenonzard, fail to find an audience before quietly shutting down.
What This Means for the Next Beta
As of October 2026, Bandai has not announced plans for a second beta test. The extensive UI redesign and fundamental system revisions suggest the development team is still in the reconstruction phase rather than ready for another public test.
The community remains divided between hope and resignation. Digimon Elysium has genuine potential, backed by a successful physical card game and a passionate fan base. However, the project is caught in a cycle of redesigns and delays, hampered by a development structure that wasn’t built for a project of this scale and complexity.
For players waiting for the Digimon Elysium next beta, the reality is frustrating: there’s no timeline, no scheduled test phase, and no clear path to release. The development team’s March 2026 statement to “wait a little longer” offers no substantive information about when players might get another chance to test the revised game.
If Digimon Elysium fails to launch successfully, it could be years before the Digimon community gets another opportunity for a proper digital card game client. The success of the physical card game and the ongoing Liberator manga demonstrate there’s demand and interest—but translating that into a functional digital product has proven far more challenging than Bandai anticipated.
Frequently Asked Questions
When is the next Digimon Elysium beta test?
Bandai has not announced a date or timeframe for a second beta test. As of October 2026, the development team is still working on extensive UI and system revisions following negative feedback from the August 2025 beta.
What were the main problems in the first beta?
The August 2025 beta suffered from an inadequate user interface with unreadable card text, severe performance issues including 15 fps framerate and input lag, broken matchmaking, confusing deck building, and a controversial 10-card field limit that changed core gameplay.
Will the 10-card field limit be removed?
Bandai acknowledged this issue in their September 2025 survey report and stated they were making revisions beyond originally planned, including a complete battle screen redesign to accommodate more cards. However, they have not explicitly confirmed the limit will be removed.
Is Digimon Elysium still in development?
Yes, Bandai confirmed at March 2026 Digimon Con that development continues, but provided no release date or timeline.